mat_specular 0 tf2. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. mat_specular 0 tf2

 
 The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdownmat_specular 0 tf2  mat_vsync 0 // Turn off vsync to avoid nasty I/O latency

All of the "steel" or "metal" texture on players (except map or weaps) are this fuzzy burned thingy. Below is a screenshot with "mat_specular 0" and the other two unchanged: mat_specular 0 // Controls specularity. AlexDellaLameChap • 3 yr. Showing 1 - 7 of 7 comments. This is especially true for servers: . it depends entirely on your cpu, i prefer mat_phong 0 for the looks, but mat_phong 1 gives me better performance. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. Go into your Garry's Mod root directory. It's also fps boosting a. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. Or you can just put "-mat_specular 0" without the quotes in your properties "set launch options"; as well as put "mat_specular 0" in your "autoexec" located in your usermodcfg folder. This allows you take off their default hats, hide their feet etc (to equip cosmetics). r_dynamic 0 //. Might add this to the PSA. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . Team Fortress 2. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… Hi, I have had problems with the sprays in tf2 but in a post I found the solution. valvesoftware. mat_specular 0 buildcubemaps mat_specular 1 disconnect sv_cheats 1 mat_reloadallmaterials sv_cheats 0 Reply . Althoug i prefer dx level 90 and 800x600 res, relatively no lag, any lag is server side, and stil pretty good gami mat_specular 0 buildcubemaps mat_specular 1 Something was overwritten. team fortress 2/tf/cfg/pro. add it to your autoexec file in: WINDOWS (C:) > Program Files (x86) > Steam > Steamapps > common > Team Fortress 2 > tf > cfg. Join. #12. mat_specular "0" // 0 Specularity on objects. A bump map adds the illusion of depth to a flat object. mat_specular 0 // def. Skip to content. I (Myxa) am not the original creator of this addon, Frewie made this. posted about 3 years ago. Crowbaria Feb 23, 2017 @ 5:52pm. This will reset map without. Description. mat_specular 0/1 I don't remember which one is right, do the one that is opposite of what you have now. It is of limited usefullness outside engine development and will likely be eliminated in the future. #3. Only works in fullscreen. mat_antialias 0 . Created by DTCC. Poster for a modern take on the TF2 Mercs. People liked the highlights on the weapons, this command removes them. Toaster FPS autoexec. Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . This collection features TF2 items that i use. I use config cause of my poor laptop. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build. 0. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. Change the file extension to . gg] Popular Discussions View All (2)Also try mat_specular 0 for even more of a performance boost as well as (IMO) an aesthetic improvement. mat_specular 0 - makes shiny things not shine. r_shadowmaxrendered "0" // def. type mat_specular 0 in console 3. Run Steam's defragger for TF2. You may see a small FPS gainComparison between settings 'mat_phong 0' and 'mat_phong 1' on each class with a close proximity light source. Having problems with mat_specular 1/0 Okay, so one day I was messing around with dx levels and when I was done, some annoying things happened. So turn it off or add it to your exception list! Shaded material in chams requires “mat_bumpmap 1”. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. You could also try no phong/no rimlight mods. Those are the maps (not all) from Smissmas 2022 update from TF2. Or in the hands of a few players. Features: HUD streak counter! (can be toggled off). Sports. ) Is it worth using even if I don't own any Australium weapons? Yeah - it does other stuff too, not entirely sure which. Stupid Me, I forgot to use Pakrat to put the custom textures in, mat_specular 0 if you get any purple and black boxes, so here, is the Robotcized version of the Pyro's house. mat_specular 1 // Controls specularity. Coins. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. Wouldn't use it if fps is a big concern to you. 85 ratings. However I absolutely hate the way aussies look with it so I downloaded a fix for it. TEAM FORTRESS 2 REQUIRED FOR SOME OF THE CONTENTS. You can find it in the sources: alias lighting_ex_low "mat_bumpmap 0;mat_specular 0;mat_phong 0;alias lighting_ex_level echo lighting_ex=low":Description. Uninstall TF2 and download TF2 again. Subscribed. (make sure mat_specular is set to 1) my discord server [discord. The mat_fastspecular console variable doesn't work at all. r_rimlight 0 works. If you aren't in DX8 try that, it might help. All rights reserved. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. Create a file called "autoexec. You can read more about it here or here [en. Showing 1 - 5 of 5 comments. mat_specular 1 // Controls specularity. 7. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. But. Models in this game have 3 levels of detail (or LODs), from most to least detailed: lod 0, lod 1, and lod 2. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlay 1. r_rimlight 0. . mat_envmapsize 0 . // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. < >. I have tried mat_phong and that does help but I would really like to play over 30fps and be able to deal with servers with lots of people quite well. mat_reduceparticles 1 mat_specular 0 // Controls specularity. An update to Team Fortress 2 has been released. mat_specular 1 // Controls specularity. Created by The Freakin' Scout's A Spy! Original Team. #13. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. posted about 9 years ago. Here is Idle. KONAN Sep 22, 2017 @ 8:12am. However, the non-gold bits on the Rocket Launcher also have a gold sheen. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. Save it as autoexec. Includes:. if it's in launch options then-mat_phong 0 -mat_specular 0. This is a really good and simple way to get it and boost your performance: Lighting is done on the GPU, but TF2 is typically CPU bound from what I heared. If anyone has any idea why that would be awesome. UPDATE (08/23/22): Only added a small note to say thank you to all of you! UPDATE (04/05/20): Updated the FAQ AS WELL AS getting rid of all the purple checkerboards! Enjoy. V 1. A selection of maps handpicked by me and published for anyone looking for maps. tf's [(better) Idle. No matter what I do the australiums always end up looking like either the solid gold of mat_phong 0 or the rusted brown look. mat_colcorrection_disableentities "1" mat_colorcorrection "0" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_envmapsize "8" mat_envmaptgasize "8" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "1". Setting this to 0 will make ubers // non-shiny,. quote • multi-quote • link. ORG REUPLOAD. Select Team Fortress 2 in the top left corner 4. Medium End PC: Use 'High'. Of course, that doesn't mean you can't play on it with your friends!Team Fortress 2. You probably have -dxlevel in your launch options, which resets many video settings. use the same gold material as the gold weapon in team fortress 2 Primary Attack:melee,like a normal crowbar. after that i decided to bind the normal tf2 graphics aswell when i. Hello, are you usin mat_phong 0?. The mat_phong setting enables or disables Phong shading. Nukey May 20, 2013 @ 7:44am. DAKKADAKKADAKKADAKKADAKKA. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 2. Open the dev console and type those commands in the order I gave them and you will be all set after the last map change. A Team Fortress 2 (TF2) Mod in the Packs category, submitted by Anno. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. Restart SFM and check the materials again. Purple Reflections. @Lak3 - Doing what Spook didn't, developing and maintaining this. shadows/ragdolls/gibs are the biggest performance drains if you're willing to sacrifice them. 2 Frags – +. Fast one is to type mat_specular 0 (this can sometimes crash the map, so just retry) or mat_fastspecular 0 in console, which will remove all cubemaps from the map. You might be missing a game that you need to have mounted. f r i e d m e m e Sep 5, 2017 @ 11:50am. 515 fps variability I would like to thank the OP for making this otherwise I wouldn't be able to get a decent minimum fps, and I hope some of my results help people find out what settings they want to use. is there any fps cfg that you would recommended? I was thinking of using snoozers,cfg used for counter strike source but wanted to see first if there is a known good fps cfg in the communty for dods (cfg is a file that decresases even more some graphical settings than by default in order to increase fps. Cubemap hell. -I connect to my favorite idle server cause it's less CPU intensive. mat_phong is a convar, all you need to do is put mat_phong 0 in your fps config, you can put it directly in the console for comparison, though it takes a while to remove all phongs from the map. org], if you are interested. The map is relativly dark, but thats intended. Submit mat_specular 0 and later buildcubemaps in SFM's console. mat_picmip -1/0/1/2Also if that doesn't help i think you need to install a Mastercomfig online. Day 1 0 ETF2L 6v6 Summer 2023 Div2 Grand Finals: 3 Steps Backs vs. Otherwise try adding cubemaps and building them if you haven't. After nine years in… Advertisement Coins. All Discussions. nope, i have a map with cubemaps that when i enable hdr, the reflections are horribly bright just like this. engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. << Half Life 2 & Team Fortress 2 need to be installed for the map's textures to work correctly! Type in the console "mat_specular 0". Specifically props and world items, as well as models of characters. And one more thing to help you out with the performance. texture mat_postprocess_x 8 // Improves post-processing effects mat_postprocess_y 8 // Improves post-processing effects mat_reducefillrate 0 // Disables fillrate reductions mat_parallaxmap 1 // Enables parallax mapping mat_specular 1 //. Try it after mat_phong 0 Here is how it would look: 4. Accepted Answer. Additional pyro things could be animals, dragons, color related stuff, and general surrealness. Props are good as far as I see #4. tried turning down all my video settings even though fps was fine, tried a bunch of console commands i read about and some performance ones i knew like. Location for autoexec. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 // Higher = more mipmapping. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. Add a Comment. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. The update will be applied automatically when you restart Team Fortress 2. So I've been fixing up and recompiling the old HL2 maps for our HLVR mod, but the cubemaps are really doing my head in : (. cubemaps" I coudn't fix because I'm on vacations, I'll fix them when I come back to my home, for the moments, write "mat_specular 0" on console. Open autoexec. This page contains the in-game settings, config files (cfg) and hardware setup of jayhyunpae. mat_specular 0. Go on your Steam Library again. ago. The best command to increase fps is: buy_graphicscardnew. 8----- mat_phong 0 Fix Pack - A Mod for Team Fortress 2. After the map has rebuilt the cubemaps, type mat_specular 0 again in console. // competitive TF2 player, lowering the sound quality makes determination of // directionality and distance that much easier. r_lod 2 mat_picmip 2 mat_filtertextures 0 mat_filterlightmaps 0 mat_specular 0. mat_specular 0; buildcubemaps; mat_hdr_level 2; mat_specular 0; buildcubemaps; What this does is building your cubemaps for both HDR and LDR lighting. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. Includes: koth_suijin. Since cubemaps are packed in your map they will carry over when you copy the map back from. mat_reduceparticles 1 mat_specular 1 // Controls specularity. If the owner wants me to take this down I will. cfg". make sure you remove it or it'll update everytime. Team Fortress 2 Mods Skins Packs *OUTDATED* [Mat_Phong 0] Australium Fix. 1 for better visuals. 21 mag 2015, ore 10:12 mat_phong 0 aussie fix problem So I have a australium rocket launcher and I use mat_phong 0. mat_phong 0 mat_viewportscale 0. Shiny solution: mat_phong 1;mat_specular. NOTE: If you for some reason are having issues, you can try to use the bare BSP file here [drive. Take a look at this comparison. mat_specular 0 is my go to command for lighting and shadow issues. 022000. Coins. water settings need to be set on every map change because changing maps resets them to their default values for that map. Ye, it does look like the 2006 trailer, but i don't understand why people say it looks like old tf2. The mat_specular command disables any reflections that are already present so that they don't interfere with the new reflections that are being built. Click to expand. ago. cfg so you don't have to go through he VPKs and change things. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Mar 6th, 2020. As a result, you'll have to turn mat_specular off in the console before you build. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. Add your console command in there. Try putting mat_specular 0 at the very bottom of your autoexec. Premium Powerups Explore Gaming. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 mat_trilinear 0 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 . This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Those are the maps (not all) from Smissmas 2022 update from TF2. I'm asking what happens when you type mat_specular 0 in the console and if the uber is shiny or not, also masterconfig is easy to install, you just need to put the thing you install into. Team Fortress 2. Set Texture Filtering – LOD-Bias to 10 or 15 (higher means worse textures)Team Fortress 2 > Guides > «BBQ» Prophet #CorruptionAfoot's Guides . Converted & Re-uploaded from the Team Fortress 2 Workshop. If you dont have an autoexec then create a notepad file and save it as autoexec. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it. Hello, ive been out of the TF2 loop for a while (about 8 months) I was wondering if there has been any new advancements in terms of configs that will help crappy computers run the game at high FPS. Seems that the map (which has no cubemap) is trying to apply said missing cubemap over all models. Setting this to 0 will make ubersThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 1, some weird stuff happens with lighting. I was getting about 22 fps which was annoying and I just went one step lower and now it's 40-50. I don't run any of chris's configs, is play on DX9. mat_forceaniso 0. org], if you are interested. Try it and see if it helps. 1). wikipedia. muzzleflash_light [0,1] - If set to 1, weapons firing will emit a light along with the muzzle flash. Also at the end of all of this. This issue started occurring after mesa 20. bat file and put this inside it:Community News tf2pickup. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. By default, TF2 will boot on mat_phong 1. The update will be applied automatically when you restart Team Fortress 2. It removes specular lighting from models, thus removing any mirrored shine effects from their surface. You'll have to restart SFM afterwards, as the Primary Viewport will become glitched. Team Fortress 2 > General Discussions > Topic Details. 2 subscribers. I'm using +mat_phong 0 +mat_specular 0 but they don't work in comp. mat_phong 0, mat_specular 0, mat_bumpmap 0Nov 9, 2021 @ 12:41pm. mat_specular 0 mat_wateroverlaysize 8 mp_decals 0 muzzleflash_light 0 props_break_max_pieces 0 props_break_max_pieces_perframe 0 r_3dsky 0 r_PhysPropStaticLighting 0 r_WaterDrawReflection 0Developed by Valve, SFM is a 3D animation software based on the TF2 Source engine. it's because mat_phong completely wrecks australium weapons. -map <mapname> (Load a different level; clears texture cache) These are all the commands that maximize game performance, maximize graphic detail, and give the best network settings for TF2 (copy and paste these into the cfg file):-----cl_burninggibs 1 mat_phong 0 mat_specular 0 mat_bumpmap 0 r_lod 0 mat_picmip -10 mp_usehwmmodels 1 cl_new_impact_effects 1 bind w +mfwd bind s +mback bind a +mleft bind d. cfg. Steam Community: Team Fortress 2. Thanks! Looks great. . This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Suijin Map Fix for SFM Workshop, note that this is only the bsp file, i have included textures/models required to run the map, but there may be missing files with it. Won’t be able to show a picture of it since i literally can’t enable steam overlay for some reason. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hello, on any other server i play, i have about 220-250 fps and when i join mge i have about 60-70. mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 // Controls specularity. Does anyone know the reason why this happens or can help? If so please leave a comment below. Kinda weird how both the TF2 wiki and the Valve developer wiki for TF2's console commands have no mention of this though. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. changelevel ctf_2fort. func_break_max_pieces 0 // def. Included: Sniper's hitman's heatmaker Sniper's cleaner's carbine. In third person Reply scpinvaderzimnerd • Additional comment actions. All credit goes to the original creators. Steam Community: Team Fortress 2. If set to 0 materials will not have specular lighting applied to them (which makes things look more shiny) for a performance boost but a slight drop in image quality. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build if anyone still has that problem, I can confirm that this solution helped me (cs source) All the real Australium is with the Administrator or in space. Mat_specular 0 plus mat_phong 0 actually fixes it. Copy link LavaDesu commented Nov 22, 2020. I already change all my graphics settings from max to low. The major changes include: Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown. Additional comment actions. "What Does This Command Do?" - It fixes broken reflections and fullbright textures in most user and/or Valve created maps / props. So set it to 0 in your new cfg to. 8 Frags – +. Set r_rootlod 0 to get back the higher-detail "lod 0" models at close range. Date Posted: Dec 14, 2020 @ 1:02am. Can we PLEASE bring back r/NameMyTF2Weapon so that I can stop having to see it?7 Frags – +. Date Posted: Apr 11, 2022 @ 11:56am. Create autoexec. Fixed ground texture incompatibility with mat_specular 0 Fixed clipping issues Rewrote HUD file to not conflict with custom HUDs Festivized the middle. Got a strong rig 9900K and 3070 but still suffer from some micro stutters ingame and insane Bloom (sometimes you can see who shot you)Now we'll create an "autoexec. Improves the bots from MVM in many ways! -Adds bodygroups to the bots, just like the human players have. mat_specular 0 Controls specularity. You may see a small FPS gainTeam Fortress 2. Dead of Night (Dark) with Orange paint. ago. "0" ) cheat The weird thing is that I can't change it back to 0, it always comes back to 1 What did it say sv_cheats was set to? If cheats are disabled, then you might need to re-enable them to access the command to disable fullbright, since some commands retain their effects even after setting sv_cheats back to 0. mat_picmip 4. She comes with a Red skin, a Blue skin, and two uber skins. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Besides mat_phong 0, he's either using mat_specular 0 or mat_bumpmap 0. This collection will be added to, over time. Have you tried mat_specular 0? It also helps if a map has missing textures but you have the required games. Only mat_phong 1 and 0 have any effect. Unlike in TF2, you don't have to build cubemaps 'for both LDR & HDR', nor set mat_specular back to "1" as it will be changed automatically after the restart. "1" # Enable/Disable specularity for performance testing. just having high models/textures with phong/bumpmaps on with 1-2 worldlights gets you pretty solid visual quality without a massive hit to frames. 0 gives you more frames than 1; 0 increases your frames compared to 1, and 1 decreases compared to 0. Water on maps have missing textures ( pink and black squared ). Getting an extra 5 fps from disabling some random material effect only serves to. If you put mat_specular 0 into your console, Australiums will loose the weird piss-yellow color they get they get when you run. Team Fortress 2 Tips. cl_ragdoll_fade_time 0. . Essentially, this affects the reflections of the environment on weapons, characters, or environmental objects. 809 since it was added on 2018-08-10. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. 3 Frags – +. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007…mat_reduceparticles "1" mat_specular "0" // Controls specularity. If you see purple textures you must type mat_specular 0 in the console. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Contains improved textures for dispenser and sentry as well as numerous props, decals, miscs and weapons. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. cfg -nosound -noipx -novid -nopreload -nojoy -sw -width 640 -height 480 +connect "your ip" +exec autojoin. my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. After nine years in development, hopefully it was worth the wait. A: Go into the console and put in "mat_specular 0" without the quotes. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. com] FAQ For common issues: Anyway, I think the commands you are looking for are "mat_phong 0" and "mat_specular 0". R_spray_lifetime 2. #12. Right click Garry's Mod, click browse local files ( should be under manage ) Then go into "garrysmod/cfg". You may see a small FPS gainStartup Code (s) +exec idle. mat_specular 0 mat_trilinear 0 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 r_3dsky 0 r_ambientboost 0 r_ambientfactor 0 r_ambientmin 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_maxmodeldecal 9. Skip to content. mat_specular has no significant difference. Mapper probably fucked up. Also try mat_specular 0 for even more of a performance boost as well as (IMO) an aesthetic improvement. 2. org launches tf2pickup. Unlike in TF2, you don't have to build cubemaps 'for. mat_specular 0 fixes the "australium knife look like big solid gold pieces of shit" problem. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re. Log in to add games to your lists. 2, here's the issue on the mesa bugtracker. The update will be applied automatically when you restart Team Fortress 2. If you want to do this, I suggest Mastercomfig. mat_bumpmap 0/1; mat_specular 0/1; AINET This bar should only occur when building node graphs. Team Fortress 2. mat_use_compressed_hdr_textures "1. mat_specular 0. How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and easily, without decompiling them first. Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. GET TF2 THIS IS FROM TF2 TF2 IS FREE GET IT THEN TRY AGAIN THINK PEOPLE JESUS! #5. cl_ejectbrass 0 // def. cfg in cfg folder and type in mat_specular 0 1. Does mat_filtertextures 0 increase fps? I dont have a powerfull pc so used a low graphic config, and with it there was mat_filtertextures 0 which made the game a mincrafty look which i didn't like, so do i keep it as it is or change it? It won't really do much to improve performance.